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ideas
I'm go to add towers that are bast on towers from over games as turrets. Each tower will have each ability that will help you. some of the images on the mood bord shows some towers that have ability that will help you to get the game move easy or help out with buffs. The will be tower types like farm that gives income every wave with upgrades that money base one the level with level one giving 150 cash per wave. When leveling up the tower the money will be multiply by 1.75%.


The map will be simple factory theme with a track layout of monkey meadow (Bloons TD6, made by ninja kiwi). The map will have spots for farms and towers and have some items that will block the placement and with wall/items that will block the path that will prevent some towers of hitting on the track. the over idea for the map is a warehouse that will be big map with lots of walls/items. The path will have 3 loops that will be good for aoe towers and melee. If the tower have place in a 90' angle wall the tower only have 270' angle range. The desing
The enemies will be robot that will come in different forms like: small, large, fast, turbo, tank, mega, clone, clone x15, boss and mega boss. The enemies will be send out in waves that will very on wave number like wave 15 summons a boss and wave 50 will summons 5 boss, 20 mega and 1 mega boss.


I'm going to use pixels for the effects. This allowed me to make them custom to the game. with me doing pixel animation all i need to do is make and move block in place with animation to make a good explosion and smock effect.
Game of tower defense

Booklet tower defense is a normal tower defense but at the end of every wave u get 3 questions to answer to get cash. you can upgrade the towers with 2 different paths one can be damage with low speed or low damage with high speed.
Bloons td 6 is a game with monkeys that pop balloons. The game has 3 paths for the towers, each path changes the tower it self like get bigger planes or get a Catapult with a big spike ball.


Tower Defense Simulator have lots of cool mechanics like golden perks that buff towers like lower for higher cost with good damage. On maps they have modifiers like all path spawn it means that if a map have more then one path it will clone the zombie to that path making it 2x spawns.
Tower Defense X has 2 paths that can help in damage or support. One of the tower is a farm that can give lots of money or give less money but gives lives that can go over the base heath. the thing im go to adapt is the duel paths on towers allowing alot of customizing the path of the tower.


Tower blitz have lots of different effects like zombie can fly spawn stuff when kill etc. each zombie has set of heath like 8 for the weakest and 1.5 million heath for the strongest. With each of the design of them the towers and zombie has different design that make them different from one and over. the thing i will adapt into my game is the different enemies types mainly clone and flying types of enemies.
Tower battles have a old design that make feel like blocky game with good mechanics. Each of the maps are simple that makes it nice and not cluterd with detale. Some of the maps have small events like in the desert map a train gose along the brig every 3 mintes. the things that i will adapt will be little mini events in the maps


All star tower defense is a anime tower defense game with over 200 towers that you can use all bast on anime. the game has evelutions, effects and sub items. The items i wana pot in my game is the sub items.
assets
turret: sniper





the task of making this turret was fairly simple and i used some basic methods to finish it. to create the base I used some tools very helpful for basic modelling. i extruded the faces upwards and outwards to give the turret a better shape thats more like a turret i have seen in other games and my mood boards. to finish the rest of the model i did some simple box modelling where i used primitive shapes to make the barrels.
turret: farm




turret: slow


turret: fire



map

the map will be surrounded by walls and a door that lead to the out side wold to make it so its seems that it has more exploring and make the map more lively. i think the map i have made will fit well in a tower defence game. it gives the player enough time to kill all the enemies without being too difficult or taking too long,
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